KIRSTY GILLMORE

Kirsty Gillmore (she/her) is an acclaimed freelance Voice & Performance Director, Casting Director and Dialogue Producer. She has worked on over 80 game titles across voice, mocap and performance capture as well as animation and audio drama projects, collaborating with studios and actors all over the world. Game credits include The First Descendant, Fortnite, Valorant, Call of Duty, The Quiet Things and BAFTA-award winners Baldur’s Gate 3 and Metaphor: ReFantazio. Animation includes Shasha & Milo and the Netflix series Splinter Cell: Deathwatch. Kirsty is the lead lecturer in Acting for Video Games at Performers College Brighton (BIMM) and has directed and taught at Royal Central School of Speech and Drama, Royal Conservatoire of Scotland and Guildhall School of Music and Drama. She has been a speaker and panellist for Game Developers Conference, GameSoundCon, a jury member for the BAFTA Games Awards and BAFTA Film Awards and sits on the advisory board of the Performance track for Develop: Brighton conference. In 2021 she was selected for the prestigious BAFTA Breakthrough programme as a Voice Director for Games.

 

FEEDBACK

General Feedback

What I want to hear more than anything in auditions is how well you become the character: saying the lines like you are that character and not just performing it. With games it’s always worth remembering that a character’s world is real to them – no matter how fantastical it may seem to the player – and they will react in real, natural ways accordingly. Second takes should always show something signficantly different in terms of accent, vocal quality, intention, energy or emotion, not just a slightly different emphasis on some words or a slightly altered overall tone.

LISTENING TO YOUR PEERS

You are welcome to listen to your own recording as well as everyone else’s recordings. They are all available to download to members of the VOWW. Hearing your peers do what THEY do is always a great opportunity to learn.

A piece of copy in any genre can be read 1,000’s of ways. In the real world you are auditioning against 100’s of other actors never knowing really what you are up against. The VOWW is an incredible behind the scenes look into what other actors are doing with the same piece of copy. How other home studio’s sound compared to yours. What feedback would look like depending on how any performance is delivered.  It can be eye opening, well EAR opening in many ways for the participants who take the time to delve into all the reads and feedback and not just their own.