KEVIN MCMULLAN

Kevin McMullan has been developing video games for more than 25 years. He spent the first 10 of those in-house at Ensemble Studios, creators of the Age of Empires series, Age of Mythology, and Halo Wars. There, he worked on all things heard in those games (music composition, sound design, and dialog production). Since then, he’s been directing VO specifically for video games, including Call of Duty, Destiny, League of Legends, Valorant, among several others. He does so with both an ear for performance and a passion for game development.
FEEDBACK
General Note For Everyone:
To start, I want to thank everyone for what they brought to these reads. You all deserve to be here, and I appreciate what you gave. Thank you!
Whether I’m reviewing auditions or directing a session, the first thing I listen for is if the read is rooted in an identifiable context. Is it dynamic? Does it feel like a character performance or a narrative reading of the scene? Of course, the character pillars (emotional tone, timbre, accent, etc.) are important across the board. However, a perfect characterization can be undermined by a lack of presenting the contextual dynamic. This is true across genres. It doesn’t matter if it’s a psychological horror or zany comedic setting, a deep RPG or light-hearted adventure puzzle game. A performance that doesn’t represent the environmental context of the scene can break the experience.
The sample sides demonstrate a wide range of how well the character and context are described. Some of them are quite detailed. Others, have very little to no description. In each case however, it makes all the difference to perform with a clear context. Even if it’s “wrong”, giving a read that pays attention to context as much as the character and voiceprint reveals good acting ability. It is far easier to correct a contextual choice than to have no choice represented at all. It also shows that you’re putting thought and care into the performance. Respecting the material to that level goes a long way with directors, clients, and even the people who play the games.
LISTENING TO YOUR PEERS
You are welcome to listen to your own recording as well as everyone else’s recordings. They are all available to download to members of the VOWW. Hearing your peers do what THEY do is always a great opportunity to learn.
A piece of copy in any genre can be read 1,000’s of ways. In the real world you are auditioning against 100’s of other actors never knowing really what you are up against. The VOWW is an incredible behind the scenes look into what other actors are doing with the same piece of copy. How other home studio’s sound compared to yours. What feedback would look like depending on how any performance is delivered. It can be eye opening, well EAR opening in many ways for the participants who take the time to delve into all the reads and feedback and not just their own.